Chapter 2

Geometric Pipeline

Lighting

Filtering and mipmapping methods

Matrix Storage Methods

Transformation Matrices

Window Handedness

OpenGL thinks of the window coordinates as being right-handed. The origin (0, 0) is the lower-left corner of the window. The x-values increase as you move from left to right. The y-values increase as you move from bottom to top.

Direct3D thinks of the window coordinates as being left- handed. The origin (0, 0) is the upper-left corner of the window. The x-values in- crease as you move from left to right. The y-values increase as you move from top to bottom