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Vector Magnitude |
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Scalar magnitude property |
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Dot product of vectors |
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Notation (indicates a scalar result) |
a and b are orthogonal (perpindicular) if
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Cross product on 3D vectors |
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Area of a triangle defined by 3 points
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Magnitude of a cross product |
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Normalize a vector (becomes a unit vector, members sum to 1) |
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Vector Triple Product (“back minus cab”) |
![$[ \textbf{a}, \textbf{b}, \textbf{c} ]
= (\textbf{a} \times \textbf{b}) \cdot ...
...textbf{c}) \cdot \textbf{a}
= (\textbf{c} \times \textbf{a}) \cdot \textbf{b} $](img15.svg) |
Scalar triple prodct. Equals the volume of a parallelepiped formed by a,b, and c. |
![$[ \textbf{a}, \textbf{b}, \textbf{c} ] = -[ \textbf{c}, \textbf{b}, \textbf{a} ]$](img16.svg) |
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Projection of a onto b (cosine/X component) |
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Projection of a onto b with 3d vectors |
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Rejection of b from a (sin/Y component) |
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Projection/Rejection property (pythagorean theorem) |
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Gram-Schmidt process (orthogonal vectors set). |
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Common to normalize each result
(orthonormalization) |
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3D Vector Outer Product |
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Homogenous direction vector |
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Homogenous position vector |