Rigid Hierarchical Animation

Per-vertex animation and Morph Targets

Skinned Animation

Bind pose/rest pose/T-pose

Local pose

Clip

Timelines

Frames and Samples

Clock synchronization

Animation data storage format

Skinning

LERP blending

Additive Blending/Additive Animation Clips

Applications of additive blending

Procedural Animations (animation Post Processing)

Inverse Kinematics (animation post processing)

Rag Dolls (Animation post processing)

Data compression techniques

Animation Pipeline

Animation Pipeline

Action State Machines

Transitions between states

Attachments

Reference Locator

Hand and foot inverse kinematics

Other movement constraints