Frame Based vs Time Based Events

Event System

Managing Breakpoints

Game Job System

For an excellent in-depth discussion of how the Naughty Dog job sys- tem was built, and why it was built that way, check out Christian Gyrling’s excellent GDC 2015 talk entitled, “Parallelizing the Naughty Dog Engine,” which is available at https://bit.ly/2H6v0J4. Christian’s slides are available at https://bit.ly/2ETr5x9.