Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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FilterType.h File Reference
#include <vector>

Go to the source code of this file.

Namespaces

namespace  Ult
 

Typedefs

typedef std::vector< FilterTypeUlt::FilterList
 
typedef FilterListUlt::FilterListPtr
 

Enumerations

enum  Ult::FilterType {
  Ult::ULT_NO_FILTER = 0 , Ult::ULT_MIN_POINT_FILTER , Ult::ULT_MAG_POINT_FILTER , Ult::ULT_MIP_POINT_FILTER ,
  Ult::ULT_MIN_LINEAR_FILTER , Ult::ULT_MAG_LINEAR_FILTER , Ult::ULT_MIP_LINEAR_FILTER , Ult::ULT_USE_ANISO_FILTER ,
  Ult::ULT_S_REPEAT_FILTER , Ult::ULT_T_REPEAT_FILTER , Ult::ULT_R_REPEAT_FILTER , Ult::ULT_S_CLAMP_FILTER ,
  Ult::ULT_T_CLAMP_FILTER , Ult::ULT_R_CLAMP_FILTER , Ult::ULT_S_EDGE_CLAMP_FILTER , Ult::ULT_T_EDGE_CLAMP_FILTER ,
  Ult::ULT_R_EDGE_CLAMP_FILTER
}