Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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FilterType.h
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1#ifndef ULT_TEXTURE_FILTER_TYPE_H_INCLUDED
2#define ULT_TEXTURE_FILTER_TYPE_H_INCLUDED
3
4#include <vector>
5
6namespace Ult
7{
8
35
36typedef std::vector<FilterType> FilterList;
38
39} // namespace Ult
40
41#endif // ULT_TEXTURE_FILTER_TYPE_H_INCLUDED
42
Definition Archive.h:13
FilterType
Definition FilterType.h:10
@ ULT_S_CLAMP_FILTER
Definition FilterType.h:27
@ ULT_R_CLAMP_FILTER
Definition FilterType.h:29
@ ULT_S_EDGE_CLAMP_FILTER
Definition FilterType.h:31
@ ULT_MAG_LINEAR_FILTER
Definition FilterType.h:18
@ ULT_S_REPEAT_FILTER
Definition FilterType.h:23
@ ULT_R_EDGE_CLAMP_FILTER
Definition FilterType.h:33
@ ULT_T_REPEAT_FILTER
Definition FilterType.h:24
@ ULT_NO_FILTER
Definition FilterType.h:11
@ ULT_MIP_LINEAR_FILTER
Definition FilterType.h:19
@ ULT_T_EDGE_CLAMP_FILTER
Definition FilterType.h:32
@ ULT_R_REPEAT_FILTER
Definition FilterType.h:25
@ ULT_MAG_POINT_FILTER
Definition FilterType.h:14
@ ULT_USE_ANISO_FILTER
Definition FilterType.h:21
@ ULT_MIN_LINEAR_FILTER
Definition FilterType.h:17
@ ULT_T_CLAMP_FILTER
Definition FilterType.h:28
@ ULT_MIP_POINT_FILTER
Definition FilterType.h:15
@ ULT_MIN_POINT_FILTER
Definition FilterType.h:13
FilterList * FilterListPtr
Definition FilterType.h:37
std::vector< FilterType > FilterList
Definition FilterType.h:36