Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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PrimitiveType.h
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1#ifndef ULT_RENDERER_PRIMITIVE_TYPE_H_INCLUDED
2#define ULT_RENDERER_PRIMITIVE_TYPE_H_INCLUDED
3
4namespace Ult
5{
6
17
18} // namespace Ult
19
20#endif // ULT_RENDERER_PRIMITIVE_TYPE_H_INCLUDED
21
PrimitiveType
Definition PrimitiveType.h:9
@ ULT_NULL_PRIM
Definition PrimitiveType.h:10
@ ULT_POINT_LIST
Definition PrimitiveType.h:11
@ ULT_LINE_STRIP
Definition PrimitiveType.h:15
@ ULT_TRI_STRIP
Definition PrimitiveType.h:13
@ ULT_TRI_LIST
Definition PrimitiveType.h:12
@ ULT_LINE_LIST
Definition PrimitiveType.h:14
Definition Archive.h:13