Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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RenderState.h
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1#ifndef ULT_RENDERER_STATE_H_INCLUDED
2#define ULT_RENDERER_STATE_H_INCLUDED
3
4namespace Ult
5{
6
26
27} // namespace Ult
28
29#endif // ULT_RENDERER_STATE_H_INCLUDED
30
RenderState
Definition RenderState.h:9
@ ULT_ALPHA_TESTING
Definition RenderState.h:17
@ ULT_DEPTH_TESTING
Definition RenderState.h:10
@ ULT_FRONT_CW_CULLING
Definition RenderState.h:22
@ ULT_TEXTURE_2D
Definition RenderState.h:14
@ ULT_BACK_CW_CULLING
Definition RenderState.h:20
@ ULT_TEXTURE_CUBE
Definition RenderState.h:15
@ ULT_SMOOTH_SHADING
Definition RenderState.h:12
@ ULT_TOTAL_RENDER_STATES
Definition RenderState.h:24
@ ULT_BACK_CCW_CULLING
Definition RenderState.h:19
@ ULT_FRONT_CCW_CULLING
Definition RenderState.h:21
Definition Archive.h:13