Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Texture.h
Go to the documentation of this file.
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#ifndef ULT_TEXTURE_H_INCLUDED
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#define ULT_TEXTURE_H_INCLUDED
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#include "
../Handle.h
"
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namespace
Ult
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{
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struct
stTexture
{};
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typedef
Handle<stTexture>
Texture
;
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}
// namespace Ult
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#endif
// ULT_RENDERER_TEXTURE_H_INCLUDED
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Handle.h
Ult::Handle
Definition
Handle.h:13
Ult
Definition
Archive.h:13
Ult::Texture
Handle< stTexture > Texture
Definition
Texture.h:10
Ult::stTexture
Definition
Texture.h:9
include
Ult
Texture
Texture.h
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