Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Texture.h
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1#ifndef ULT_TEXTURE_H_INCLUDED
2#define ULT_TEXTURE_H_INCLUDED
3
4#include "../Handle.h"
5
6namespace Ult
7{
8
9struct stTexture {};
11
12} // namespace Ult
13
14#endif // ULT_RENDERER_TEXTURE_H_INCLUDED
15
Definition Handle.h:13
Definition Archive.h:13
Handle< stTexture > Texture
Definition Texture.h:10
Definition Texture.h:9