Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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TextureFormat.h
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1#ifndef ULT_TEXTURE_FORMAT_H_INCLUDED
2#define ULT_TEXTURE_FORMAT_H_INCLUDED
3
4namespace Ult
5{
6
12
13} // namespace Ult
14
15#endif // ULT_TEXTURE_FORMAT_H_INCLUDED
16
Definition Archive.h:13
TextureFormat
Definition TextureFormat.h:8
@ ULT_TEX_UNSIGNED_BYTE
Definition TextureFormat.h:9
@ ULT_TEX_FLOAT
Definition TextureFormat.h:10