Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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TextureFormat.h
Go to the documentation of this file.
1
#ifndef ULT_TEXTURE_FORMAT_H_INCLUDED
2
#define ULT_TEXTURE_FORMAT_H_INCLUDED
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namespace
Ult
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{
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enum
TextureFormat
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{
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ULT_TEX_UNSIGNED_BYTE
= 1,
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ULT_TEX_FLOAT
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};
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enum
TextureFormat
{
…
};
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}
// namespace Ult
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#endif
// ULT_TEXTURE_FORMAT_H_INCLUDED
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Ult
Definition
Archive.h:13
Ult::TextureFormat
TextureFormat
Definition
TextureFormat.h:8
Ult::ULT_TEX_UNSIGNED_BYTE
@ ULT_TEX_UNSIGNED_BYTE
Definition
TextureFormat.h:9
Ult::ULT_TEX_FLOAT
@ ULT_TEX_FLOAT
Definition
TextureFormat.h:10
include
Ult
Texture
TextureFormat.h
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