Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Timer.h
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1#ifndef ULT_TIMER_H_INCLUDED
2#define ULT_TIMER_H_INCLUDED
3
4namespace Ult
5{
6
8float GetTimeMs();
9
11float GetTimeSeconds();
12
13} // namespace Ult
14
15#endif // ULT_TIMER_H_INCLUDED
16
Definition Archive.h:13
float GetTimeMs()
Definition Timer.cpp:9
float GetTimeSeconds()
Definition Timer.cpp:16