Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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VertexElement.h
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1#ifndef ULT_RENDERER_VERTEX_ELEMENT_H_INCLUDED
2#define ULT_RENDERER_VERTEX_ELEMENT_H_INCLUDED
3
4#include "ElementType.h"
5
6namespace Ult
7{
8
15{
16public:
17
20
22 bool operator==(const VertexElement& e);
23
24
26 int mBytes;
27 int mOffset;
28};
29
30} // namespace Ult
31
32#endif // ULT_RENDERER_VERTEX_ELEMENT_H_INCLUDED
33
int mBytes
Definition VertexElement.h:26
ElementType mType
Definition VertexElement.h:25
VertexElement()
Definition VertexElement.cpp:6
int mOffset
Definition VertexElement.h:27
bool operator==(const VertexElement &e)
Definition VertexElement.cpp:12
ElementType
Definition ElementType.h:9
Definition Archive.h:13