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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Sector, including all inherited members.
| GetBoundingBox() const | Sector | inline |
| GetDecalFile() const | Sector | inline |
| GetMesh() | Sector | inline |
| GetPortals() | Sector | inline |
| LoadSectorFromFile(const char *modelFile) | Sector | |
| Sector() | Sector | inline |
| SetDecal(const Ult::Texture &decal) | Sector | inline |
| SetMesh(const SectorMesh &mesh) | Sector | inline |
| SetPortal(const Portal &p) | Sector | inline |
| ~Sector() | Sector | inline |