Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Sector Member List

This is the complete list of members for Sector, including all inherited members.

GetBoundingBox() constSectorinline
GetDecalFile() constSectorinline
GetMesh()Sectorinline
GetPortals()Sectorinline
LoadSectorFromFile(const char *modelFile)Sector
Sector()Sectorinline
SetDecal(const Ult::Texture &decal)Sectorinline
SetMesh(const SectorMesh &mesh)Sectorinline
SetPortal(const Portal &p)Sectorinline
~Sector()Sectorinline