Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Sector, including all inherited members.
GetBoundingBox() const | Sector | inline |
GetDecalFile() const | Sector | inline |
GetMesh() | Sector | inline |
GetPortals() | Sector | inline |
LoadSectorFromFile(const char *modelFile) | Sector | |
Sector() | Sector | inline |
SetDecal(const Ult::Texture &decal) | Sector | inline |
SetMesh(const SectorMesh &mesh) | Sector | inline |
SetPortal(const Portal &p) | Sector | inline |
~Sector() | Sector | inline |