Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Archive Member List

This is the complete list of members for Ult::Archive, including all inherited members.

Archive()Ult::Archive
CloseArchive()Ult::Archive
Extract(int index, char *location)Ult::Archive
Extract(const char *fileName, char *location)Ult::Archive
GetFileData(int index, char *buffer, int bytesToRead)Ult::Archive
GetFileData(const char *fileName, char *buffer, int bytesToRead)Ult::Archive
GetFileHeaderInfoByIndex(int index, ArchiveFileHeader *fh)Ult::Archive
GetFileIndex(const char *fileName)Ult::Archive
GetTotalHeaders() constUlt::Archiveinline
IsArchiveOpen() constUlt::Archiveinline
ReadArchiveFile(const char *fileName)Ult::Archive
WriteArchiveFile(const char *fileName, ArchiveFileHeader *headers, const int totalHeaders)Ult::Archive
~Archive()Ult::Archivevirtual