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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Archive, including all inherited members.
| Archive() | Ult::Archive | |
| CloseArchive() | Ult::Archive | |
| Extract(int index, char *location) | Ult::Archive | |
| Extract(const char *fileName, char *location) | Ult::Archive | |
| GetFileData(int index, char *buffer, int bytesToRead) | Ult::Archive | |
| GetFileData(const char *fileName, char *buffer, int bytesToRead) | Ult::Archive | |
| GetFileHeaderInfoByIndex(int index, ArchiveFileHeader *fh) | Ult::Archive | |
| GetFileIndex(const char *fileName) | Ult::Archive | |
| GetTotalHeaders() const | Ult::Archive | inline |
| IsArchiveOpen() const | Ult::Archive | inline |
| ReadArchiveFile(const char *fileName) | Ult::Archive | |
| WriteArchiveFile(const char *fileName, ArchiveFileHeader *headers, const int totalHeaders) | Ult::Archive | |
| ~Archive() | Ult::Archive | virtual |