Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Archive, including all inherited members.
Archive() | Ult::Archive | |
CloseArchive() | Ult::Archive | |
Extract(int index, char *location) | Ult::Archive | |
Extract(const char *fileName, char *location) | Ult::Archive | |
GetFileData(int index, char *buffer, int bytesToRead) | Ult::Archive | |
GetFileData(const char *fileName, char *buffer, int bytesToRead) | Ult::Archive | |
GetFileHeaderInfoByIndex(int index, ArchiveFileHeader *fh) | Ult::Archive | |
GetFileIndex(const char *fileName) | Ult::Archive | |
GetTotalHeaders() const | Ult::Archive | inline |
IsArchiveOpen() const | Ult::Archive | inline |
ReadArchiveFile(const char *fileName) | Ult::Archive | |
WriteArchiveFile(const char *fileName, ArchiveFileHeader *headers, const int totalHeaders) | Ult::Archive | |
~Archive() | Ult::Archive | virtual |