Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <ArchiveHeader.h>
Public Member Functions | |
ArchiveHeader () | |
char * | GetID () |
int | GetMajorVersion () const |
int | GetMinorVersion () const |
int | GetTotalFiles () const |
void | SetID (const char *id) |
void | SetMajorVersion (int major) |
void | SetMinorVersion (int minor) |
void | SetTotalFiles (int total) |
Header metadata for an ArchiveFile.
Ult::ArchiveHeader::ArchiveHeader | ( | ) |
ArchiveHeader constructor.
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5-byte identifier for Archive files.
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Major version identifier for Archive files.
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Minor version identifier for Archive files.
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The number of files contained in this archive.
void Ult::ArchiveHeader::SetID | ( | const char * | id | ) |
Set the 5-byte identifier value.
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Set the major version value of this header.
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Set the minor version value of this header.
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Set the total number of files count of this header.