Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::BoundingBox, including all inherited members.
BoundingBox() | Ult::BoundingBox | |
BoundingBox(const BoundingBox &aabb) | Ult::BoundingBox | |
Calculate(const Vector3D *v, const int numPoints) | Ult::BoundingBox | |
CollisionCheck(const BoundingBox &aabb) | Ult::BoundingBox | |
CollisionCheck(const Vector3D &v) | Ult::BoundingBox | |
Expand(const float amt) | Ult::BoundingBox | |
mCenter | Ult::BoundingBox | |
mMax | Ult::BoundingBox | |
mMin | Ult::BoundingBox | |
operator=(const BoundingBox &b) | Ult::BoundingBox | inline |
Translate(const Vector3D &v) | Ult::BoundingBox |