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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::BoundingSphere, including all inherited members.
| BoundingSphere() | Ult::BoundingSphere | |
| BoundingSphere(const BoundingSphere &bs) | Ult::BoundingSphere | |
| Calculate(Vector3D *v, const int numPoints) | Ult::BoundingSphere | |
| CollisionCheck(const BoundingSphere &bs) | Ult::BoundingSphere | |
| CollisionCheck(const Vector3D &p1) | Ult::BoundingSphere | |
| CollisionCheck(const Vector3D &p1, const Vector3D &p2, const Vector3D &p3) | Ult::BoundingSphere | |
| CollisionCheck(const BoundingBox &aabb) | Ult::BoundingSphere | |
| mCenter | Ult::BoundingSphere | |
| mRadius | Ult::BoundingSphere | |
| Translate(const Vector3D &v) | Ult::BoundingSphere |