Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Camera, including all inherited members.
Camera() | Ult::Camera | |
Camera(const Vector3D &pos, const Vector3D &lookAt, const Vector3D &up, const Vector3D &right) | Ult::Camera | |
GetLookDirection() const | Ult::Camera | inline |
GetPosition() const | Ult::Camera | inline |
GetRightDirection() const | Ult::Camera | inline |
GetUpDirection() const | Ult::Camera | inline |
MoveCamera(const Vector3D &direction, const float speed) | Ult::Camera | |
RotateCamera(const float angle, const Vector3D &axis) | Ult::Camera | |
RotateCamera(const float deltaX, const float deltaY) | Ult::Camera | |
SetLookDirection(const Vector3D &at) | Ult::Camera | inline |
SetPosition(const Vector3D &pos) | Ult::Camera | inline |
SetRightDirection(const Vector3D &right) | Ult::Camera | inline |
SetUpDirection(const Vector3D &up) | Ult::Camera | inline |
StrafeCam(const float speed) | Ult::Camera |