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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Frustum, including all inherited members.
| AddPlane(const Plane &pl) | Ult::Frustum | |
| CalculateFrustum(const float angle, const float ratio, const float near, const float far, const Vector3D &camPos, const Vector3D &lookAt, const Vector3D &up) | Ult::Frustum | |
| Frustum() | Ult::Frustum | |
| GetPlane(const int index, Plane *out) const | Ult::Frustum | |
| GetTotalPlanes() const | Ult::Frustum | inline |
| IsBoxVisible(const Vector3D &min, const Vector3D &max) | Ult::Frustum | |
| IsCubeVisible(const float x, const float y, const float z, const float size) | Ult::Frustum | |
| IsObbVisible(const OBB &obb) | Ult::Frustum | |
| IsPointVisible(const float x, const float y, const float z) | Ult::Frustum | |
| IsSphereVisible(const float x, const float y, const float z, const float radius) | Ult::Frustum |