Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
Loading...
Searching...
No Matches
Ult::Frustum Member List

This is the complete list of members for Ult::Frustum, including all inherited members.

AddPlane(const Plane &pl)Ult::Frustum
CalculateFrustum(const float angle, const float ratio, const float near, const float far, const Vector3D &camPos, const Vector3D &lookAt, const Vector3D &up)Ult::Frustum
Frustum()Ult::Frustum
GetPlane(const int index, Plane *out) constUlt::Frustum
GetTotalPlanes() constUlt::Frustuminline
IsBoxVisible(const Vector3D &min, const Vector3D &max)Ult::Frustum
IsCubeVisible(const float x, const float y, const float z, const float size)Ult::Frustum
IsObbVisible(const OBB &obb)Ult::Frustum
IsPointVisible(const float x, const float y, const float z)Ult::Frustum
IsSphereVisible(const float x, const float y, const float z, const float radius)Ult::Frustum