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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::GameMonkey, including all inherited members.
| ExecuteScript(GmScript handle) | Ult::GameMonkey | |
| GameMonkey() | Ult::GameMonkey | inline |
| GetError() | Ult::GameMonkey | inline |
| GetScriptFunction(const std::string &name, GameMonkeyFunction &call) | Ult::GameMonkey | |
| LoadScript(const std::string &script, GmScript *handle) | Ult::GameMonkey | |
| RegisterHostFunction(const std::string &name, gmCFunction func) | Ult::GameMonkey | |
| ~GameMonkey() | Ult::GameMonkey | inlinevirtual |