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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::GameMonkeyFunction, including all inherited members.
| AddFloatParam(float param) | Ult::GameMonkeyFunction | inline |
| AddIntParam(int param) | Ult::GameMonkeyFunction | inline |
| AddStringParam(const std::string ¶m) | Ult::GameMonkeyFunction | inline |
| ExecuteCall() | Ult::GameMonkeyFunction | inline |
| GameMonkeyFunction() | Ult::GameMonkeyFunction | inline |
| GetCallPtr() | Ult::GameMonkeyFunction | inline |
| GetReturnValueAsFloat(float &retVal) | Ult::GameMonkeyFunction | inline |
| GetReturnValueAsInt(int &retVal) | Ult::GameMonkeyFunction | inline |
| GetReturnValueAsString(const char *retVal) | Ult::GameMonkeyFunction | inline |
| ~GameMonkeyFunction() | Ult::GameMonkeyFunction | inlinevirtual |