Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Matrix4x4 Member List

This is the complete list of members for Ult::Matrix4x4, including all inherited members.

Add(const Matrix4x4 &m1, const Matrix4x4 &m2)Ult::Matrix4x4
CreateViewMatrix(const Vector3D &pos, const Vector3D &dir, const Vector3D &up, const Vector3D &right)Ult::Matrix4x4
Identity()Ult::Matrix4x4
InverseMatrix(const Matrix4x4 &m)Ult::Matrix4x4
InverseTranslateVector(const Vector3D &v) constUlt::Matrix4x4
InvertMatrix(const Matrix4x4 &m)Ult::Matrix4x4
matrixUlt::Matrix4x4
Matrix4x4()Ult::Matrix4x4
Matrix4x4(const float r11, const float r12, const float r13, const float r14, const float r21, const float r22, const float r23, const float r24, const float r31, const float r32, const float r33, const float r34, const float r41, const float r42, const float r43, const float r44)Ult::Matrix4x4
Multiple(const Matrix4x4 &m1, const Matrix4x4 &m2)Ult::Matrix4x4
operator*(const Matrix4x4 &m) constUlt::Matrix4x4
operator+(const Matrix4x4 &m) constUlt::Matrix4x4
operator-(const Matrix4x4 &m) constUlt::Matrix4x4
operator=(const Matrix4x4 &m)Ult::Matrix4x4
Rotate(const float angleDegrees, const int x, const int y, const int z)Ult::Matrix4x4
RotateAxis(const float angleDegrees, const Vector3D &axis)Ult::Matrix4x4
RotateX(const float angleDegrees)Ult::Matrix4x4
RotateY(const float angleDegrees)Ult::Matrix4x4
RotateZ(const float angleDegrees)Ult::Matrix4x4
Scale(const Vector3D &scale)Ult::Matrix4x4
SetRotationRadians(const float x, const float y, const float z)Ult::Matrix4x4
Subtract(const Matrix4x4 &m1, const Matrix4x4 &m2)Ult::Matrix4x4
Translate(const Vector3D &v)Ult::Matrix4x4
Translate(const float x, const float y, const float z)Ult::Matrix4x4
Transpose(const Matrix4x4 &m)Ult::Matrix4x4
VectorMatrixMultiply(const Vector3D &v) constUlt::Matrix4x4
VectorMatrixMultiply3x3(const Vector3D &v) constUlt::Matrix4x4
VectorMatrixMultiply3x3Inv(const Vector3D &v) constUlt::Matrix4x4
Zero()Ult::Matrix4x4