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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::ModelData, including all inherited members.
| AddDescriptorElement(ElementType type) | Ult::ModelData | inline |
| Clear() | Ult::ModelData | |
| ClearDescriptor() | Ult::ModelData | inline |
| GetDescriptor() | Ult::ModelData | inline |
| GetIndices() | Ult::ModelData | inline |
| GetPrimitiveType() const | Ult::ModelData | inline |
| GetTotalIndices() const | Ult::ModelData | inline |
| GetTotalVertices() const | Ult::ModelData | inline |
| GetVertexSizeInBytes() const | Ult::ModelData | inline |
| GetVertexStride() const | Ult::ModelData | inline |
| GetVertices() | Ult::ModelData | inline |
| ModelData() | Ult::ModelData | |
| SetIndices(int totalIndices, unsigned int *indices) | Ult::ModelData | |
| SetVertices(PrimitiveType type, int totalVertices, int stride, char *vertices) | Ult::ModelData | |
| ~ModelData() | Ult::ModelData |