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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::MultiTexShader, including all inherited members.
| ApplyEffect() | Ult::MultiTexShader | inlinevirtual |
| Effect() | Ult::Effect | inline |
| mDecalParam1 | Ult::MultiTexShader | protected |
| mDecalParam2 | Ult::MultiTexShader | protected |
| mDecalTexture1 | Ult::MultiTexShader | protected |
| mDecalTexture2 | Ult::MultiTexShader | protected |
| mMvpParam | Ult::MultiTexShader | protected |
| mRenderer | Ult::MultiTexShader | protected |
| mShader | Ult::MultiTexShader | protected |
| MultiTexShader(const char *vs, const char *ps, const char *decalFile1, const char *decalFile2, std::vector< FilterType > *filters, RenderInterface *renderer) | Ult::MultiTexShader | inline |
| Release() | Ult::MultiTexShader | inlinevirtual |
| ~Effect() | Ult::Effect | inlinevirtual |
| ~MultiTexShader() | Ult::MultiTexShader | inline |