Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
This is the complete list of members for Ult::MultiTexShader, including all inherited members.
ApplyEffect() | Ult::MultiTexShader | inlinevirtual |
Effect() | Ult::Effect | inline |
mDecalParam1 | Ult::MultiTexShader | protected |
mDecalParam2 | Ult::MultiTexShader | protected |
mDecalTexture1 | Ult::MultiTexShader | protected |
mDecalTexture2 | Ult::MultiTexShader | protected |
mMvpParam | Ult::MultiTexShader | protected |
mRenderer | Ult::MultiTexShader | protected |
mShader | Ult::MultiTexShader | protected |
MultiTexShader(const char *vs, const char *ps, const char *decalFile1, const char *decalFile2, std::vector< FilterType > *filters, RenderInterface *renderer) | Ult::MultiTexShader | inline |
Release() | Ult::MultiTexShader | inlinevirtual |
~Effect() | Ult::Effect | inlinevirtual |
~MultiTexShader() | Ult::MultiTexShader | inline |