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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Network, including all inherited members.
| Connect(const char *ipAddr, int port) | Ult::Network | |
| Disconnect() | Ult::Network | |
| DisconnectClient(int index) | Ult::Network | |
| GetMaxConnections() const | Ult::Network | inline |
| GetNetworkType() const | Ult::Network | inline |
| GetTotalConnections() const | Ult::Network | inline |
| Host(int port, int numPending) | Ult::Network | |
| IsConnected() const | Ult::Network | inline |
| Network(int maxConnections) | Ult::Network | |
| Process() | Ult::Network | |
| Send(Packet &packet) | Ult::Network | |
| Send(Packet &packet, int sendTo) | Ult::Network | |
| SetCallbackFunction(NetCallback funcPtr) | Ult::Network | inline |
| ~Network() | Ult::Network |