Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Network Member List

This is the complete list of members for Ult::Network, including all inherited members.

Connect(const char *ipAddr, int port)Ult::Network
Disconnect()Ult::Network
DisconnectClient(int index)Ult::Network
GetMaxConnections() constUlt::Networkinline
GetNetworkType() constUlt::Networkinline
GetTotalConnections() constUlt::Networkinline
Host(int port, int numPending)Ult::Network
IsConnected() constUlt::Networkinline
Network(int maxConnections)Ult::Network
Process()Ult::Network
Send(Packet &packet)Ult::Network
Send(Packet &packet, int sendTo)Ult::Network
SetCallbackFunction(NetCallback funcPtr)Ult::Networkinline
~Network()Ult::Network