Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::PhysicsObject Member List
This is the complete list of members for
Ult::PhysicsObject
, including all inherited members.
AddForce
(const Vector3D &f)
Ult::PhysicsObject
inline
virtual
AddVelocity
(const Vector3D &v)
Ult::PhysicsObject
inline
virtual
GetAcceleration
() const
Ult::PhysicsObject
inline
virtual
GetDragArea
()=0
Ult::PhysicsObject
pure virtual
GetDragCoefficient
()=0
Ult::PhysicsObject
pure virtual
GetForce
() const
Ult::PhysicsObject
inline
virtual
GetLift
() const
Ult::PhysicsObject
inline
virtual
GetLiftCoefficient
()=0
Ult::PhysicsObject
pure virtual
GetLiftVec
() const
Ult::PhysicsObject
inline
virtual
GetMass
() const
Ult::PhysicsObject
inline
virtual
GetMassInv
() const
Ult::PhysicsObject
inline
virtual
GetOldPosition
() const
Ult::PhysicsObject
inline
virtual
GetPosition
()
Ult::PhysicsObject
inline
virtual
GetSpeed
() const
Ult::PhysicsObject
inline
virtual
GetTransformation
()=0
Ult::PhysicsObject
pure virtual
GetVelocity
() const
Ult::PhysicsObject
inline
virtual
GetVolume
() const
Ult::PhysicsObject
inline
virtual
GetVolumeUnderHeight
(float height)=0
Ult::PhysicsObject
pure virtual
mAcceleration
Ult::PhysicsObject
protected
mForce
Ult::PhysicsObject
protected
mLift
Ult::PhysicsObject
protected
mLiftVector
Ult::PhysicsObject
protected
mMass
Ult::PhysicsObject
protected
mMassInv
Ult::PhysicsObject
protected
mOldPosition
Ult::PhysicsObject
protected
mPosition
Ult::PhysicsObject
protected
mSpeed
Ult::PhysicsObject
protected
mVelocity
Ult::PhysicsObject
protected
mVolume
Ult::PhysicsObject
protected
PhysicsObject
()
Ult::PhysicsObject
inline
SetForce
(const Vector3D &f)
Ult::PhysicsObject
inline
virtual
SetLift
(const float lVal, const Vector3D &lVec)
Ult::PhysicsObject
inline
virtual
SetMass
(const float m)
Ult::PhysicsObject
inline
virtual
SetPosition
(const Vector3D &pos)
Ult::PhysicsObject
inline
virtual
SetVelocity
(const Vector3D &v)
Ult::PhysicsObject
inline
virtual
Update
(float dt)=0
Ult::PhysicsObject
pure virtual
~PhysicsObject
()
Ult::PhysicsObject
inline
virtual
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