Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Plane Member List

This is the complete list of members for Ult::Plane, including all inherited members.

ClassifyPoint(const Vector3D &v) constUlt::Plane
ClassifyPoint(const Vector3D &v, float *dist) constUlt::Plane
ClassifyPoint(const float x, const float y, const float z) constUlt::Plane
ClassifyPoint(const float x, const float y, const float z, float *dist) constUlt::Plane
ClipTriangle(Vector3D *inVerts, const int totalInVerts, Vector3D *outFrontVerts, int *totalOutFrontVerts, Vector3D *outBackVerts, int *totalOutBackVerts)Ult::Plane
CreatePlaneFromTri(const Vector3D &t1, const Vector3D &t2, const Vector3D &t3)Ult::Plane
GetDistance(const Vector3D &v) constUlt::Plane
GetDistance(const float x, const float y, const float z) constUlt::Plane
GetNormal() constUlt::Planeinline
Intersect(const Plane &pl, Vector3D *intersectPoint) constUlt::Plane
Intersect(const Vector3D &bbMin, const Vector3D &bbMax) constUlt::Plane
Intersect(const Vector3D &position, const float radius) constUlt::Plane
Intersect(const OBB &obb)Ult::Plane
mAUlt::Plane
mBUlt::Plane
mCUlt::Plane
mDUlt::Plane
mPointOnPlaneUlt::Plane
operator=(const Plane &p)Ult::Planeinline
operator==(const Plane &p)Ult::Planeinline
Plane()Ult::Plane
Plane(const float a, const float b, const float c, const float d)Ult::Plane
Reflect(const Vector3D &vec, const float e) constUlt::Plane
SetNormal(const Vector3D &n)Ult::Planeinline
SetPointOnPlane(const Vector3D &p)Ult::Planeinline