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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Plane, including all inherited members.
| ClassifyPoint(const Vector3D &v) const | Ult::Plane | |
| ClassifyPoint(const Vector3D &v, float *dist) const | Ult::Plane | |
| ClassifyPoint(const float x, const float y, const float z) const | Ult::Plane | |
| ClassifyPoint(const float x, const float y, const float z, float *dist) const | Ult::Plane | |
| ClipTriangle(Vector3D *inVerts, const int totalInVerts, Vector3D *outFrontVerts, int *totalOutFrontVerts, Vector3D *outBackVerts, int *totalOutBackVerts) | Ult::Plane | |
| CreatePlaneFromTri(const Vector3D &t1, const Vector3D &t2, const Vector3D &t3) | Ult::Plane | |
| GetDistance(const Vector3D &v) const | Ult::Plane | |
| GetDistance(const float x, const float y, const float z) const | Ult::Plane | |
| GetNormal() const | Ult::Plane | inline |
| Intersect(const Plane &pl, Vector3D *intersectPoint) const | Ult::Plane | |
| Intersect(const Vector3D &bbMin, const Vector3D &bbMax) const | Ult::Plane | |
| Intersect(const Vector3D &position, const float radius) const | Ult::Plane | |
| Intersect(const OBB &obb) | Ult::Plane | |
| mA | Ult::Plane | |
| mB | Ult::Plane | |
| mC | Ult::Plane | |
| mD | Ult::Plane | |
| mPointOnPlane | Ult::Plane | |
| operator=(const Plane &p) | Ult::Plane | inline |
| operator==(const Plane &p) | Ult::Plane | inline |
| Plane() | Ult::Plane | |
| Plane(const float a, const float b, const float c, const float d) | Ult::Plane | |
| Reflect(const Vector3D &vec, const float e) const | Ult::Plane | |
| SetNormal(const Vector3D &n) | Ult::Plane | inline |
| SetPointOnPlane(const Vector3D &p) | Ult::Plane | inline |