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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Quaternion, including all inherited members.
| Conjugate() const | Ult::Quaternion | |
| CreateMatrix(float *matrix) const | Ult::Quaternion | |
| CrossProduct(const Quaternion &q) const | Ult::Quaternion | |
| EulerToQuaternion(const Vector3D &euler) | Ult::Quaternion | |
| Magnitude() const | Ult::Quaternion | |
| MatrixToQuaternion(const float *matrix) | Ult::Quaternion | |
| Normalize() | Ult::Quaternion | |
| operator*(const Quaternion &q) const | Ult::Quaternion | |
| operator=(const Quaternion &q) | Ult::Quaternion | |
| Quaternion() | Ult::Quaternion | |
| Quaternion(const Quaternion &q) | Ult::Quaternion | |
| Quaternion(const float x, const float y, const float z, const float w) | Ult::Quaternion | |
| RotationAxisToQuaternion(const float angle, const Vector3D &axis) | Ult::Quaternion | |
| Slerp(const Quaternion &q1, const Quaternion &q2, float t) | Ult::Quaternion | |
| w | Ult::Quaternion | |
| x | Ult::Quaternion | |
| y | Ult::Quaternion | |
| z | Ult::Quaternion |