Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Quaternion, including all inherited members.
Conjugate() const | Ult::Quaternion | |
CreateMatrix(float *matrix) const | Ult::Quaternion | |
CrossProduct(const Quaternion &q) const | Ult::Quaternion | |
EulerToQuaternion(const Vector3D &euler) | Ult::Quaternion | |
Magnitude() const | Ult::Quaternion | |
MatrixToQuaternion(const float *matrix) | Ult::Quaternion | |
Normalize() | Ult::Quaternion | |
operator*(const Quaternion &q) const | Ult::Quaternion | |
operator=(const Quaternion &q) | Ult::Quaternion | |
Quaternion() | Ult::Quaternion | |
Quaternion(const Quaternion &q) | Ult::Quaternion | |
Quaternion(const float x, const float y, const float z, const float w) | Ult::Quaternion | |
RotationAxisToQuaternion(const float angle, const Vector3D &axis) | Ult::Quaternion | |
Slerp(const Quaternion &q1, const Quaternion &q2, float t) | Ult::Quaternion | |
w | Ult::Quaternion | |
x | Ult::Quaternion | |
y | Ult::Quaternion | |
z | Ult::Quaternion |