Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Ray Member List

This is the complete list of members for Ult::Ray, including all inherited members.

Intersect(const Vector3D &pos, const float radius, float *dist) constUlt::Ray
Intersect(const Vector3D &p1, const Vector3D &p2, const Vector3D &p3, const bool cull, float *dist) constUlt::Ray
Intersect(const Vector3D &bbMin, const Vector3D &bbMax, Vector3D *intersectPoint) constUlt::Ray
mDirectionUlt::Ray
mOriginUlt::Ray
Ray()Ult::Ray
Ray(const Vector3D &origin, const Vector3D &dir)Ult::Ray