Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
This is the complete list of members for Ult::Ray, including all inherited members.
Intersect(const Vector3D &pos, const float radius, float *dist) const | Ult::Ray | |
Intersect(const Vector3D &p1, const Vector3D &p2, const Vector3D &p3, const bool cull, float *dist) const | Ult::Ray | |
Intersect(const Vector3D &bbMin, const Vector3D &bbMax, Vector3D *intersectPoint) const | Ult::Ray | |
mDirection | Ult::Ray | |
mOrigin | Ult::Ray | |
Ray() | Ult::Ray | |
Ray(const Vector3D &origin, const Vector3D &dir) | Ult::Ray |