Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::ResourceManager< A, HANDLE >, including all inherited members.
Create(A *res, const char *name, HANDLE *handle) | Ult::ResourceManager< A, HANDLE > | |
GetObjects() | Ult::ResourceManager< A, HANDLE > | |
GetRegisteredIndex(const char *name) | Ult::ResourceManager< A, HANDLE > | |
GetResource(const HANDLE &handle) | Ult::ResourceManager< A, HANDLE > | |
GetSize() | Ult::ResourceManager< A, HANDLE > | |
Release(HANDLE &handle) | Ult::ResourceManager< A, HANDLE > | |
ResourceManager(int hashSize=0) | Ult::ResourceManager< A, HANDLE > | |
~ResourceManager() | Ult::ResourceManager< A, HANDLE > | virtual |