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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::ResourceManager< A, HANDLE >, including all inherited members.
| Create(A *res, const char *name, HANDLE *handle) | Ult::ResourceManager< A, HANDLE > | |
| GetObjects() | Ult::ResourceManager< A, HANDLE > | |
| GetRegisteredIndex(const char *name) | Ult::ResourceManager< A, HANDLE > | |
| GetResource(const HANDLE &handle) | Ult::ResourceManager< A, HANDLE > | |
| GetSize() | Ult::ResourceManager< A, HANDLE > | |
| Release(HANDLE &handle) | Ult::ResourceManager< A, HANDLE > | |
| ResourceManager(int hashSize=0) | Ult::ResourceManager< A, HANDLE > | |
| ~ResourceManager() | Ult::ResourceManager< A, HANDLE > | virtual |