Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Socket, including all inherited members.
AcceptConnection(Socket &client) | Ult::Socket | |
ConnectToServer(const char *ipAddr, int port) | Ult::Socket | |
Disconnect() | Ult::Socket | |
GetSocket() const | Ult::Socket | inline |
IsConnected() const | Ult::Socket | inline |
operator=(const Socket &rhs) | Ult::Socket | inline |
operator==(const Socket &rhs) | Ult::Socket | inline |
ReceiveData(Packet &packet, int *bytesRead) | Ult::Socket | |
SendData(Packet &packet) | Ult::Socket | |
SetAsServer(int port, int numPending) | Ult::Socket | |
Socket() | Ult::Socket | |
~Socket() | Ult::Socket |