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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Socket, including all inherited members.
| AcceptConnection(Socket &client) | Ult::Socket | |
| ConnectToServer(const char *ipAddr, int port) | Ult::Socket | |
| Disconnect() | Ult::Socket | |
| GetSocket() const | Ult::Socket | inline |
| IsConnected() const | Ult::Socket | inline |
| operator=(const Socket &rhs) | Ult::Socket | inline |
| operator==(const Socket &rhs) | Ult::Socket | inline |
| ReceiveData(Packet &packet, int *bytesRead) | Ult::Socket | |
| SendData(Packet &packet) | Ult::Socket | |
| SetAsServer(int port, int numPending) | Ult::Socket | |
| Socket() | Ult::Socket | |
| ~Socket() | Ult::Socket |