Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::Socket Member List

This is the complete list of members for Ult::Socket, including all inherited members.

AcceptConnection(Socket &client)Ult::Socket
ConnectToServer(const char *ipAddr, int port)Ult::Socket
Disconnect()Ult::Socket
GetSocket() constUlt::Socketinline
IsConnected() constUlt::Socketinline
operator=(const Socket &rhs)Ult::Socketinline
operator==(const Socket &rhs)Ult::Socketinline
ReceiveData(Packet &packet, int *bytesRead)Ult::Socket
SendData(Packet &packet)Ult::Socket
SetAsServer(int port, int numPending)Ult::Socket
Socket()Ult::Socket
~Socket()Ult::Socket