#include <TextureMapEffect.h>
Effect that applies a single texture.
◆ TextureMapEffect()
Ult::TextureMapEffect::TextureMapEffect |
( |
const char * | decalFile, |
|
|
std::vector< FilterType > * | filters, |
|
|
RenderInterface * | renderer ) |
|
inline |
TextureMapEffect constructor. Loads the texture from file with file name decalFile with the provided filters.
◆ ~TextureMapEffect()
Ult::TextureMapEffect::~TextureMapEffect |
( |
| ) |
|
|
inline |
◆ ApplyEffect()
void Ult::TextureMapEffect::ApplyEffect |
( |
| ) |
|
|
inlinevirtual |
Make the renderer to use this effect in texture slot 0.
Implements Ult::Effect.
◆ mDecalTexture
Texture Ult::TextureMapEffect::mDecalTexture |
|
protected |
◆ mRenderer
The documentation for this class was generated from the following file: