Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::TextureShader, including all inherited members.
ApplyEffect() | Ult::TextureShader | inlinevirtual |
Effect() | Ult::Effect | inline |
mDecalParam | Ult::TextureShader | protected |
mDecalTexture | Ult::TextureShader | protected |
mMvpParam | Ult::TextureShader | protected |
mRenderer | Ult::TextureShader | protected |
mShader | Ult::TextureShader | protected |
Release() | Ult::TextureShader | inlinevirtual |
TextureShader(const char *vs, const char *ps, const char *decalFile, std::vector< FilterType > *filters, RenderInterface *renderer) | Ult::TextureShader | inline |
~Effect() | Ult::Effect | inlinevirtual |
~TextureShader() | Ult::TextureShader | inline |