Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::TransformationNode, including all inherited members.
AddChild(Node *node) | Ult::Node | inline |
AddSibling(Node *node) | Ult::Node | inline |
mChild | Ult::Node | protected |
mNext | Ult::Node | protected |
mPosition | Ult::TransformationNode | protected |
mPrev | Ult::Node | protected |
mQuaternion | Ult::TransformationNode | protected |
mRenderer | Ult::TransformationNode | protected |
Node() | Ult::Node | inline |
Process() | Ult::TransformationNode | inlinevirtual |
TransformationNode(const Vector3D &position, const Quaternion &q, RenderInterface *renderer) | Ult::TransformationNode | inline |
~Node() | Ult::Node | inlinevirtual |
~TransformationNode() | Ult::TransformationNode | inlinevirtual |