|
Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
This is the complete list of members for Ult::TransformationNode, including all inherited members.
| AddChild(Node *node) | Ult::Node | inline |
| AddSibling(Node *node) | Ult::Node | inline |
| mChild | Ult::Node | protected |
| mNext | Ult::Node | protected |
| mPosition | Ult::TransformationNode | protected |
| mPrev | Ult::Node | protected |
| mQuaternion | Ult::TransformationNode | protected |
| mRenderer | Ult::TransformationNode | protected |
| Node() | Ult::Node | inline |
| Process() | Ult::TransformationNode | inlinevirtual |
| TransformationNode(const Vector3D &position, const Quaternion &q, RenderInterface *renderer) | Ult::TransformationNode | inline |
| ~Node() | Ult::Node | inlinevirtual |
| ~TransformationNode() | Ult::TransformationNode | inlinevirtual |