|
Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
This is the complete list of members for Ult::Vector3D, including all inherited members.
| Add(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
| Add(const Vector3D &v1, const float f) | Ult::Vector3D | |
| CrossProduct(const Vector3D &v) const | Ult::Vector3D | |
| Divide(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
| Divide(const Vector3D &v1, const float f) | Ult::Vector3D | |
| Dot3(const Vector3D &v) const | Ult::Vector3D | |
| Magnitude() const | Ult::Vector3D | |
| Multiply(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
| Multiply(const Vector3D &v1, const float f) | Ult::Vector3D | |
| Negate() | Ult::Vector3D | |
| Normalize() | Ult::Vector3D | |
| Normalize(const Vector3D &p1, const Vector3D &p2, const Vector3D &p3) | Ult::Vector3D | |
| operator*(const Vector3D &v) const | Ult::Vector3D | |
| operator*(const float &f) const | Ult::Vector3D | |
| operator*=(const Vector3D &v) | Ult::Vector3D | |
| operator+(const Vector3D &v) const | Ult::Vector3D | |
| operator+(const float &f) const | Ult::Vector3D | |
| operator+=(const Vector3D &v) | Ult::Vector3D | |
| operator-(const Vector3D &v) const | Ult::Vector3D | |
| operator-(const float &f) const | Ult::Vector3D | |
| operator-=(const Vector3D &v) | Ult::Vector3D | |
| operator/(const Vector3D &v) const | Ult::Vector3D | |
| operator/(const float &f) const | Ult::Vector3D | |
| operator/=(const Vector3D &v) | Ult::Vector3D | |
| operator=(const Vector3D &v) | Ult::Vector3D | |
| Subtract(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
| Subtract(const Vector3D &v1, const float f) | Ult::Vector3D | |
| Vector3D() | Ult::Vector3D | |
| Vector3D(float x, float y, float z) | Ult::Vector3D | |
| Vector3D(const Vector3D &v) | Ult::Vector3D | |
| x | Ult::Vector3D | |
| y | Ult::Vector3D | |
| z | Ult::Vector3D |