Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Ult::Vector3D, including all inherited members.
Add(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
Add(const Vector3D &v1, const float f) | Ult::Vector3D | |
CrossProduct(const Vector3D &v) const | Ult::Vector3D | |
Divide(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
Divide(const Vector3D &v1, const float f) | Ult::Vector3D | |
Dot3(const Vector3D &v) const | Ult::Vector3D | |
Magnitude() const | Ult::Vector3D | |
Multiply(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
Multiply(const Vector3D &v1, const float f) | Ult::Vector3D | |
Negate() | Ult::Vector3D | |
Normalize() | Ult::Vector3D | |
Normalize(const Vector3D &p1, const Vector3D &p2, const Vector3D &p3) | Ult::Vector3D | |
operator*(const Vector3D &v) const | Ult::Vector3D | |
operator*(const float &f) const | Ult::Vector3D | |
operator*=(const Vector3D &v) | Ult::Vector3D | |
operator+(const Vector3D &v) const | Ult::Vector3D | |
operator+(const float &f) const | Ult::Vector3D | |
operator+=(const Vector3D &v) | Ult::Vector3D | |
operator-(const Vector3D &v) const | Ult::Vector3D | |
operator-(const float &f) const | Ult::Vector3D | |
operator-=(const Vector3D &v) | Ult::Vector3D | |
operator/(const Vector3D &v) const | Ult::Vector3D | |
operator/(const float &f) const | Ult::Vector3D | |
operator/=(const Vector3D &v) | Ult::Vector3D | |
operator=(const Vector3D &v) | Ult::Vector3D | |
Subtract(const Vector3D &v1, const Vector3D &v2) | Ult::Vector3D | |
Subtract(const Vector3D &v1, const float f) | Ult::Vector3D | |
Vector3D() | Ult::Vector3D | |
Vector3D(float x, float y, float z) | Ult::Vector3D | |
Vector3D(const Vector3D &v) | Ult::Vector3D | |
x | Ult::Vector3D | |
y | Ult::Vector3D | |
z | Ult::Vector3D |