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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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| File in src/Math | Includes file in include |
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| BoundingBox.cpp | Ult / Math / BoundingBox.h |
| BoundingSphere.cpp | Ult / Math / BoundingSphere.h |
| Frustum.cpp | Ult / Math / Frustum.h |
| Matrix4x4.cpp | Ult / Math / Matrix4x4.h |
| Matrix4x4.cpp | Ult / Math / Vector3D.h |
| OBB.cpp | Ult / Math / OBB.h |
| Plane.cpp | Ult / Math / Plane.h |
| Plane.cpp | Ult / Math / Vector3D.h |
| Quaternion.cpp | Ult / Math / Quaternion.h |
| Ray.cpp | Ult / Math / Ray.h |
| Vector3D.cpp | Ult / Math / Vector3D.h |