Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Includes file in include
Archive
/
Archive.cpp
Ult
/
Archive
/
Archive.h
Archive
/
Archive.cpp
Ult
/
Archive
/
ArchiveHeader.h
Archive
/
Archive.cpp
Ult
/
Endian.h
Archive
/
ArchiveFileHeader.cpp
Ult
/
Archive
/
ArchiveFileHeader.h
Archive
/
ArchiveHeader.cpp
Ult
/
Archive
/
ArchiveHeader.h
Math
/
BoundingBox.cpp
Ult
/
Math
/
BoundingBox.h
Math
/
BoundingSphere.cpp
Ult
/
Math
/
BoundingSphere.h
Camera.cpp
Ult
/
Camera.h
Camera.cpp
Ult
/
Math
/
Quaternion.h
Physics
/
CollisionResponse.cpp
Ult
/
Math
/
BoundingSphere.h
Physics
/
CollisionResponse.cpp
Ult
/
Physics
/
CollisionResponse.h
Physics
/
CollisionResponse.cpp
Ult
/
Math
/
Vector3D.h
Endian.cpp
Ult
/
Endian.h
Math
/
Frustum.cpp
Ult
/
Math
/
Frustum.h
Script
/
GameMonkey.cpp
Ult
/
Script
/
GameMonkey.h
InputSdl2.cpp
Ult
/
Input.h
Math
/
Matrix4x4.cpp
Ult
/
Math
/
Matrix4x4.h
Math
/
Matrix4x4.cpp
Ult
/
Math
/
Vector3D.h
ModelData.cpp
Ult
/
ModelData.h
Network
/
Network.cpp
Ult
/
Network
/
Network.h
Math
/
OBB.cpp
Ult
/
Math
/
OBB.h
Octree.cpp
Ult
/
Octree.h
Sound
/
OpenALSoundBuffer.cpp
Ult
/
Sound
/
OpenALSoundBuffer.h
Sound
/
OpenALSoundSource.cpp
Ult
/
Sound
/
OpenALSoundBuffer.h
Sound
/
OpenALSoundSource.cpp
Ult
/
Sound
/
OpenALSoundSource.h
Sound
/
OpenALSystem.cpp
Ult
/
Sound
/
OpenALSoundSource.h
Sound
/
OpenALSystem.cpp
Ult
/
Sound
/
OpenALSystem.h
Renderer
/
OpenGLRenderer.cpp
Ult
/
Endian.h
Renderer
/
OpenGLRenderer.cpp
Ult
/
Shader
/
GLSLParameter.h
Renderer
/
OpenGLRenderer.cpp
Ult
/
Shader
/
GLSLShader.h
Renderer
/
OpenGLRenderer.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
Network
/
Packet.cpp
Ult
/
Network
/
Packet.h
Physics
/
PhysicsSpace.cpp
Ult
/
Physics
/
PhysicsSpace.h
Math
/
Plane.cpp
Ult
/
Math
/
Plane.h
Math
/
Plane.cpp
Ult
/
Math
/
Vector3D.h
Physics
/
PointMass.cpp
Ult
/
Physics
/
PointMass.h
Script
/
PropertyScript.cpp
Ult
/
Script
/
PropertyScript.h
Script
/
PropertyScript.cpp
Ult
/
TokenStream.h
Math
/
Quaternion.cpp
Ult
/
Math
/
Quaternion.h
Math
/
Ray.cpp
Ult
/
Math
/
Ray.h
Renderer
/
RenderInterface.cpp
Ult
/
Renderer
/
RenderInterface.h
Network
/
Socket.cpp
Ult
/
Network
/
Packet.h
Network
/
Socket.cpp
Ult
/
Network
/
Socket.h
Timer.cpp
Ult
/
Timer.h
TokenStream.cpp
Ult
/
TokenStream.h
Math
/
Vector3D.cpp
Ult
/
Math
/
Vector3D.h
Renderer
/
VertexDescriptor.cpp
Ult
/
Renderer
/
VertexDescriptor.h
Renderer
/
VertexElement.cpp
Ult
/
Renderer
/
VertexElement.h
Renderer
/
WindowHandle.cpp
Ult
/
Renderer
/
WindowHandle.h
test
/
testAlphaMapping.cpp
Ult
/
Input.h
test
/
testAlphaMapping.cpp
Ult
/
ModelData.h
test
/
testAlphaMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testAlphaMapping.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testArchive.cpp
Ult
/
Archive
/
Archive.h
test
/
testBillboard.cpp
Ult
/
Handle.h
test
/
testBillboard.cpp
Ult
/
Input.h
test
/
testBillboard.cpp
Ult
/
Math
/
Vector3D.h
test
/
testBillboard.cpp
Ult
/
ModelData.h
test
/
testBillboard.cpp
Ult
/
OBJLoader.h
test
/
testBillboard.cpp
Ult
/
Renderer
/
WindowHandle.h
test
/
testBillboard.cpp
Ult
/
Renderer
/
RenderParams.h
test
/
testBillboard.cpp
Ult
/
Renderer
/
RenderInterface.h
test
/
testBillboard.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testBillboard.cpp
Ult
/
ResourceManager.h
test
/
testBumpMapping.cpp
Ult
/
Input.h
test
/
testBumpMapping.cpp
Ult
/
ModelData.h
test
/
testBumpMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testBumpMapping.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testClothSim.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testClothSim.cpp
Ult
/
GeometryNode.h
test
/
testClothSim.cpp
Ult
/
Input.h
test
/
testClothSim.cpp
Ult
/
Physics
/
CollisionResponse.h
test
/
testClothSim.cpp
Ult
/
Physics
/
PhysicsSpace.h
test
/
testClothSim.cpp
Ult
/
Physics
/
PointMass.h
test
/
testClothSim.cpp
Ult
/
Physics
/
Spring.h
test
/
testClothSim.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testClothSim.cpp
Ult
/
SceneGraph.h
test
/
testClothSim.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testClothSim.cpp
Ult
/
Timer.h
test
/
testCommandScript.cpp
Ult
/
TokenStream.h
test
/
testConstantVelocity.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testConstantVelocity.cpp
Ult
/
GeometryNode.h
test
/
testConstantVelocity.cpp
Ult
/
Input.h
test
/
testConstantVelocity.cpp
Ult
/
Physics
/
PointMass.h
test
/
testConstantVelocity.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testConstantVelocity.cpp
Ult
/
SceneGraph.h
test
/
testConstantVelocity.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testConstantVelocity.cpp
Ult
/
Timer.h
test
/
testCubeMapping.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testCubeMapping.cpp
Ult
/
Input.h
test
/
testCubeMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testEndian.cpp
Ult
/
Endian.h
test
/
testGameMonkey.cpp
Ult
/
Script
/
GameMonkey.h
test
/
testGravity.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testGravity.cpp
Ult
/
GeometryNode.h
test
/
testGravity.cpp
Ult
/
Input.h
test
/
testGravity.cpp
Ult
/
Physics
/
PhysicsSpace.h
test
/
testGravity.cpp
Ult
/
Physics
/
PointMass.h
test
/
testGravity.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testGravity.cpp
Ult
/
SceneGraph.h
test
/
testGravity.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testGravity.cpp
Ult
/
Timer.h
test
/
testInput.cpp
Ult
/
Input.h
test
/
testLod.cpp
Ult
/
DynamicModel.h
test
/
testLod.cpp
Ult
/
GeometryNode.h
test
/
testLod.cpp
Ult
/
Input.h
test
/
testLod.cpp
Ult
/
Math
/
Vector3D.h
test
/
testLod.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testLod.cpp
Ult
/
SceneGraph.h
test
/
testLod.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testLuminance.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testLuminance.cpp
Ult
/
Input.h
test
/
testLuminance.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testMath.cpp
Ult
/
Math
/
Matrix4x4.h
test
/
testMath.cpp
Ult
/
Math
/
Plane.h
test
/
testMath.cpp
Ult
/
Math
/
Ray.h
test
/
testMath.cpp
Ult
/
Math
/
Vector3D.h
test
/
testMath.cpp
Ult
/
Math
/
Frustum.h
test
/
testMultiTextureEffect.cpp
Ult
/
Effect
/
MultiTexEffect.h
test
/
testMultiTextureEffect.cpp
Ult
/
Effect
/
MultiTexShader.h
test
/
testMultiTextureEffect.cpp
Ult
/
Input.h
test
/
testMultiTextureEffect.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testNetwork.cpp
Ult
/
Network
/
Network.h
test
/
testNetwork.cpp
Ult
/
Network
/
Socket.h
test
/
testOctree.cpp
Ult
/
Input.h
test
/
testOctree.cpp
Ult
/
Octree.h
test
/
testOctree.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testOpenAl.cpp
Ult
/
Sound
/
OpenALSystem.h
test
/
testOpenAl.cpp
Ult
/
Sound
/
OpenALSoundBuffer.h
test
/
testOpenAl.cpp
Ult
/
Sound
/
OpenALSoundSource.h
test
/
testOpenGL.cpp
Ult
/
Handle.h
test
/
testOpenGL.cpp
Ult
/
Input.h
test
/
testOpenGL.cpp
Ult
/
ModelData.h
test
/
testOpenGL.cpp
Ult
/
OBJLoader.h
test
/
testOpenGL.cpp
Ult
/
Renderer
/
WindowHandle.h
test
/
testOpenGL.cpp
Ult
/
Renderer
/
RenderParams.h
test
/
testOpenGL.cpp
Ult
/
Renderer
/
RenderInterface.h
test
/
testOpenGL.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testOpenGL.cpp
Ult
/
ResourceManager.h
test
/
testPerPixelLighting.cpp
Ult
/
Input.h
test
/
testPerPixelLighting.cpp
Ult
/
ModelData.h
test
/
testPerPixelLighting.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testPerPixelLighting.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testPerVertexLighting.cpp
Ult
/
Input.h
test
/
testPerVertexLighting.cpp
Ult
/
ModelData.h
test
/
testPerVertexLighting.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testPerVertexLighting.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testPropertyScript.cpp
Ult
/
Script
/
PropertyScript.h
test
/
testSceneGraph.cpp
Ult
/
DynamicModel.h
test
/
testSceneGraph.cpp
Ult
/
Effect
/
Effect.h
test
/
testSceneGraph.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testSceneGraph.cpp
Ult
/
Input.h
test
/
testSceneGraph.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testSceneGraph.cpp
Ult
/
SceneGraph.h
test
/
testSceneGraph.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testSceneGraph.cpp
Ult
/
GeometryNode.h
test
/
testSceneGraph.cpp
Ult
/
TransformationNode.h
test
/
testSepia.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testSepia.cpp
Ult
/
Input.h
test
/
testSepia.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testSpecular.cpp
Ult
/
Input.h
test
/
testSpecular.cpp
Ult
/
ModelData.h
test
/
testSpecular.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testSpecular.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testSphereCollision.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testSphereCollision.cpp
Ult
/
GeometryNode.h
test
/
testSphereCollision.cpp
Ult
/
Input.h
test
/
testSphereCollision.cpp
Ult
/
Physics
/
CollisionResponse.h
test
/
testSphereCollision.cpp
Ult
/
Physics
/
PointMass.h
test
/
testSphereCollision.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testSphereCollision.cpp
Ult
/
SceneGraph.h
test
/
testSphereCollision.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testSphereCollision.cpp
Ult
/
Timer.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testSpherePlaneCollision.cpp
Ult
/
GeometryNode.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Input.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Physics
/
CollisionResponse.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Physics
/
PointMass.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testSpherePlaneCollision.cpp
Ult
/
SceneGraph.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Shapes
/
Shapes.h
test
/
testSpherePlaneCollision.cpp
Ult
/
Timer.h
test
/
testTextureMapEffect.cpp
Ult
/
Effect
/
TextureMapEffect.h
test
/
testTextureMapEffect.cpp
Ult
/
Effect
/
TextureShader.h
test
/
testTextureMapEffect.cpp
Ult
/
Input.h
test
/
testTextureMapEffect.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
test
/
testTimer.cpp
Ult
/
Timer.h
test
/
testTokenStream.cpp
Ult
/
TokenStream.h
Texture
/
GLTexture.cpp
Ult
/
Texture
/
GLTexture.h
src
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