Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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test → include Relation
File in src/test
Includes file in include
testAlphaMapping.cpp
Ult
/
Input.h
testAlphaMapping.cpp
Ult
/
ModelData.h
testAlphaMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testAlphaMapping.cpp
Ult
/
Shapes
/
Shapes.h
testArchive.cpp
Ult
/
Archive
/
Archive.h
testBillboard.cpp
Ult
/
Handle.h
testBillboard.cpp
Ult
/
Input.h
testBillboard.cpp
Ult
/
ModelData.h
testBillboard.cpp
Ult
/
OBJLoader.h
testBillboard.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testBillboard.cpp
Ult
/
Renderer
/
RenderInterface.h
testBillboard.cpp
Ult
/
Renderer
/
RenderParams.h
testBillboard.cpp
Ult
/
ResourceManager.h
testBillboard.cpp
Ult
/
Math
/
Vector3D.h
testBillboard.cpp
Ult
/
Renderer
/
WindowHandle.h
testBumpMapping.cpp
Ult
/
Input.h
testBumpMapping.cpp
Ult
/
ModelData.h
testBumpMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testBumpMapping.cpp
Ult
/
Shapes
/
Shapes.h
testClothSim.cpp
Ult
/
Physics
/
CollisionResponse.h
testClothSim.cpp
Ult
/
GeometryNode.h
testClothSim.cpp
Ult
/
Input.h
testClothSim.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testClothSim.cpp
Ult
/
Physics
/
PhysicsSpace.h
testClothSim.cpp
Ult
/
Physics
/
PointMass.h
testClothSim.cpp
Ult
/
SceneGraph.h
testClothSim.cpp
Ult
/
Shapes
/
Shapes.h
testClothSim.cpp
Ult
/
Physics
/
Spring.h
testClothSim.cpp
Ult
/
Effect
/
TextureShader.h
testClothSim.cpp
Ult
/
Timer.h
testCommandScript.cpp
Ult
/
TokenStream.h
testConstantVelocity.cpp
Ult
/
GeometryNode.h
testConstantVelocity.cpp
Ult
/
Input.h
testConstantVelocity.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testConstantVelocity.cpp
Ult
/
Physics
/
PointMass.h
testConstantVelocity.cpp
Ult
/
SceneGraph.h
testConstantVelocity.cpp
Ult
/
Shapes
/
Shapes.h
testConstantVelocity.cpp
Ult
/
Effect
/
TextureShader.h
testConstantVelocity.cpp
Ult
/
Timer.h
testCubeMapping.cpp
Ult
/
Input.h
testCubeMapping.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testCubeMapping.cpp
Ult
/
Effect
/
TextureShader.h
testEndian.cpp
Ult
/
Endian.h
testGameMonkey.cpp
Ult
/
Script
/
GameMonkey.h
testGravity.cpp
Ult
/
GeometryNode.h
testGravity.cpp
Ult
/
Input.h
testGravity.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testGravity.cpp
Ult
/
Physics
/
PhysicsSpace.h
testGravity.cpp
Ult
/
Physics
/
PointMass.h
testGravity.cpp
Ult
/
SceneGraph.h
testGravity.cpp
Ult
/
Shapes
/
Shapes.h
testGravity.cpp
Ult
/
Effect
/
TextureShader.h
testGravity.cpp
Ult
/
Timer.h
testInput.cpp
Ult
/
Input.h
testLod.cpp
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/
DynamicModel.h
testLod.cpp
Ult
/
GeometryNode.h
testLod.cpp
Ult
/
Input.h
testLod.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testLod.cpp
Ult
/
SceneGraph.h
testLod.cpp
Ult
/
Shapes
/
Shapes.h
testLod.cpp
Ult
/
Math
/
Vector3D.h
testLuminance.cpp
Ult
/
Input.h
testLuminance.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testLuminance.cpp
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/
Shapes
/
Shapes.h
testMath.cpp
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/
Math
/
Frustum.h
testMath.cpp
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/
Math
/
Matrix4x4.h
testMath.cpp
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/
Math
/
Plane.h
testMath.cpp
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/
Math
/
Ray.h
testMath.cpp
Ult
/
Math
/
Vector3D.h
testMultiTextureEffect.cpp
Ult
/
Input.h
testMultiTextureEffect.cpp
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/
Effect
/
MultiTexEffect.h
testMultiTextureEffect.cpp
Ult
/
Effect
/
MultiTexShader.h
testMultiTextureEffect.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testNetwork.cpp
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/
Network
/
Network.h
testNetwork.cpp
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/
Network
/
Socket.h
testOctree.cpp
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/
Input.h
testOctree.cpp
Ult
/
Octree.h
testOctree.cpp
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/
Renderer
/
OpenGLRenderer.h
testOpenAl.cpp
Ult
/
Sound
/
OpenALSoundBuffer.h
testOpenAl.cpp
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/
Sound
/
OpenALSoundSource.h
testOpenAl.cpp
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/
Sound
/
OpenALSystem.h
testOpenGL.cpp
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/
Handle.h
testOpenGL.cpp
Ult
/
Input.h
testOpenGL.cpp
Ult
/
ModelData.h
testOpenGL.cpp
Ult
/
OBJLoader.h
testOpenGL.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testOpenGL.cpp
Ult
/
Renderer
/
RenderInterface.h
testOpenGL.cpp
Ult
/
Renderer
/
RenderParams.h
testOpenGL.cpp
Ult
/
ResourceManager.h
testOpenGL.cpp
Ult
/
Renderer
/
WindowHandle.h
testPerPixelLighting.cpp
Ult
/
Input.h
testPerPixelLighting.cpp
Ult
/
ModelData.h
testPerPixelLighting.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testPerPixelLighting.cpp
Ult
/
Shapes
/
Shapes.h
testPerVertexLighting.cpp
Ult
/
Input.h
testPerVertexLighting.cpp
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/
ModelData.h
testPerVertexLighting.cpp
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/
Renderer
/
OpenGLRenderer.h
testPerVertexLighting.cpp
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/
Shapes
/
Shapes.h
testPropertyScript.cpp
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/
Script
/
PropertyScript.h
testSceneGraph.cpp
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/
DynamicModel.h
testSceneGraph.cpp
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/
Effect
/
Effect.h
testSceneGraph.cpp
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/
GeometryNode.h
testSceneGraph.cpp
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/
Input.h
testSceneGraph.cpp
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/
Renderer
/
OpenGLRenderer.h
testSceneGraph.cpp
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/
SceneGraph.h
testSceneGraph.cpp
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/
Shapes
/
Shapes.h
testSceneGraph.cpp
Ult
/
Effect
/
TextureShader.h
testSceneGraph.cpp
Ult
/
TransformationNode.h
testSepia.cpp
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/
Input.h
testSepia.cpp
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/
Renderer
/
OpenGLRenderer.h
testSepia.cpp
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/
Shapes
/
Shapes.h
testSpecular.cpp
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/
Input.h
testSpecular.cpp
Ult
/
ModelData.h
testSpecular.cpp
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/
Renderer
/
OpenGLRenderer.h
testSpecular.cpp
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/
Shapes
/
Shapes.h
testSphereCollision.cpp
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Physics
/
CollisionResponse.h
testSphereCollision.cpp
Ult
/
GeometryNode.h
testSphereCollision.cpp
Ult
/
Input.h
testSphereCollision.cpp
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/
Renderer
/
OpenGLRenderer.h
testSphereCollision.cpp
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Physics
/
PointMass.h
testSphereCollision.cpp
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/
SceneGraph.h
testSphereCollision.cpp
Ult
/
Shapes
/
Shapes.h
testSphereCollision.cpp
Ult
/
Effect
/
TextureShader.h
testSphereCollision.cpp
Ult
/
Timer.h
testSpherePlaneCollision.cpp
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/
Physics
/
CollisionResponse.h
testSpherePlaneCollision.cpp
Ult
/
GeometryNode.h
testSpherePlaneCollision.cpp
Ult
/
Input.h
testSpherePlaneCollision.cpp
Ult
/
Renderer
/
OpenGLRenderer.h
testSpherePlaneCollision.cpp
Ult
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Physics
/
PointMass.h
testSpherePlaneCollision.cpp
Ult
/
SceneGraph.h
testSpherePlaneCollision.cpp
Ult
/
Shapes
/
Shapes.h
testSpherePlaneCollision.cpp
Ult
/
Effect
/
TextureShader.h
testSpherePlaneCollision.cpp
Ult
/
Timer.h
testTextureMapEffect.cpp
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/
Input.h
testTextureMapEffect.cpp
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/
Renderer
/
OpenGLRenderer.h
testTextureMapEffect.cpp
Ult
/
Effect
/
TextureMapEffect.h
testTextureMapEffect.cpp
Ult
/
Effect
/
TextureShader.h
testTimer.cpp
Ult
/
Timer.h
testTokenStream.cpp
Ult
/
TokenStream.h
src
test
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