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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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| File in examples/Walkthrough | Includes file in include |
|---|---|
| main.cpp | Ult / Input.h |
| PortalSystem.h | Ult / Math / BoundingBox.h |
| PortalSystem.h | Ult / ModelData.h |
| PortalSystem.h | Ult / Renderer / RenderInterface.h |
| PortalSystem.h | Ult / ResourceManager.h |
| PortalSystem.h | Ult / TokenStream.h |
| Walkthrough.cpp | Ult / Input.h |
| Walkthrough.cpp | Ult / Shapes / Shapes.h |
| Walkthrough.h | Ult / Camera.h |
| Walkthrough.h | Ult / Math / Frustum.h |
| Walkthrough.h | Ult / ModelData.h |
| Walkthrough.h | Ult / Renderer / OpenGLRenderer.h |