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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Classes | |
| class | Ult::BoundingBox |
| class | Ult::BoundingSphere |
| class | Ult::Frustum |
| class | Ult::Matrix4x4 |
| class | Ult::OBB |
| class | Ult::Plane |
| class | Ult::Quaternion |
| class | Ult::Ray |
| class | Ult::Vector3D |
Enumerations | |
| enum class | Ult::PlaneStatus { Ult::PlaneStatus::Front = 1 , Ult::PlaneStatus::Back , Ult::PlaneStatus::OnPlane , Ult::PlaneStatus::Clipped , Ult::PlaneStatus::Culled , Ult::PlaneStatus::Visible } |
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strong |