Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Classes | |
struct | Ult::stUnitBoxVertex |
Functions | |
bool | Ult::CreateXZPlaneMesh (float size, ModelData *model) |
bool | Ult::CreateSquareMesh (float width, float height, ModelData *model) |
bool | Ult::CreateUnitSquareMesh (Ult::ModelData *model) |
bool Ult::CreateSquareMesh | ( | float | width, |
float | height, | ||
ModelData * | model ) |
Create a plane along the X/Y axis with the given width/height and store the result in model.
bool Ult::CreateUnitSquareMesh | ( | Ult::ModelData * | model | ) |
Create a planar square along the X/Y axis with a width/height of +/- 1 and store the result in model.
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inline |
Create a plane with the given size along the XZ axis and store the result in model.