Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Shapes

Classes

struct  Ult::stUnitBoxVertex
 

Functions

bool Ult::CreateXZPlaneMesh (float size, ModelData *model)
 
bool Ult::CreateSquareMesh (float width, float height, ModelData *model)
 
bool Ult::CreateUnitSquareMesh (Ult::ModelData *model)
 

Detailed Description

Function Documentation

◆ CreateSquareMesh()

bool Ult::CreateSquareMesh ( float width,
float height,
ModelData * model )

Create a plane along the X/Y axis with the given width/height and store the result in model.

◆ CreateUnitSquareMesh()

bool Ult::CreateUnitSquareMesh ( Ult::ModelData * model)

Create a planar square along the X/Y axis with a width/height of +/- 1 and store the result in model.

◆ CreateXZPlaneMesh()

bool Ult::CreateXZPlaneMesh ( float size,
ModelData * model )
inline

Create a plane with the given size along the XZ axis and store the result in model.