Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is my implementation of Ultimate 3D Game Engine Design & Architecture by Allen Sherrod.
This project utilizes the following libraries:
The project build is managed via CMake.
To install the required dependencies, on a Debian/Ubuntu based distro, run:
The project has been tested with Visual Studio/MSVC. I personally put all of my Visual Studio libraries in a single directory, for example C:\vs_libs. Then in the CMake build process add this directory to the include/library directories. The pre-built libraries for each dependency can be downloaded from their respective websites.
From the terminal, run the following commands:
I usually use the CMake gui to build generate the Visual Studio project, then use the VS Developer command prompt to build the project via