Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <OBJLoader.h>
Public Attributes | |
float | x |
float | y |
float | z |
float | tu1 |
float | tv1 |
float | nx |
float | ny |
float | nz |
float Ult::stOBJMeshVertex::nx |
float Ult::stOBJMeshVertex::ny |
float Ult::stOBJMeshVertex::nz |
float Ult::stOBJMeshVertex::tu1 |
float Ult::stOBJMeshVertex::tv1 |
float Ult::stOBJMeshVertex::x |
float Ult::stOBJMeshVertex::y |
float Ult::stOBJMeshVertex::z |