Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
Loading...
Searching...
No Matches
Frustum.cpp File Reference
#include <cmath>
#include <Ult/Math/Frustum.h>

Namespaces

namespace  Ult
 

Macros

#define M_PI   3.141592653589793f
 

Macro Definition Documentation

◆ M_PI

#define M_PI   3.141592653589793f