Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Macros
Frustum.cpp File Reference
#include <cmath>
#include <
Ult/Math/Frustum.h
>
Namespaces
namespace
Ult
Macros
#define
M_PI
3.141592653589793f
Macro Definition Documentation
◆
M_PI
#define M_PI 3.141592653589793f
src
Math
Frustum.cpp
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