Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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GLSLShader.h
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1#ifndef ULT_GLSL_SHADER_H_INCLUDED
2#define ULT_GLSL_SHADER_H_INCLUDED
3
4#include <GL/glew.h>
5
6namespace Ult
7{
8
10{
11 GLuint mContext;
12 GLuint mVs;
13 GLuint mPs;
14};
15
16} // namespace Ult
17
18#endif // ULT_GLSL_SHADER_H_INCLUDED
19
Definition Archive.h:13
Definition GLSLShader.h:10
GLuint mPs
Definition GLSLShader.h:13
GLuint mVs
Definition GLSLShader.h:12
GLuint mContext
Definition GLSLShader.h:11