Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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GLSLShader.h
Go to the documentation of this file.
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#ifndef ULT_GLSL_SHADER_H_INCLUDED
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#define ULT_GLSL_SHADER_H_INCLUDED
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#include <GL/glew.h>
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namespace
Ult
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{
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struct
GLSLShader
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{
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GLuint
mContext
;
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GLuint
mVs
;
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GLuint
mPs
;
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};
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}
// namespace Ult
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#endif
// ULT_GLSL_SHADER_H_INCLUDED
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Ult
Definition
Archive.h:13
Ult::GLSLShader
Definition
GLSLShader.h:10
Ult::GLSLShader::mPs
GLuint mPs
Definition
GLSLShader.h:13
Ult::GLSLShader::mVs
GLuint mVs
Definition
GLSLShader.h:12
Ult::GLSLShader::mContext
GLuint mContext
Definition
GLSLShader.h:11
include
Ult
Shader
GLSLShader.h
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