Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::GLSLShader Struct Reference

#include <GLSLShader.h>

Public Attributes

GLuint mContext
 
GLuint mVs
 
GLuint mPs
 

Member Data Documentation

◆ mContext

GLuint Ult::GLSLShader::mContext

◆ mPs

GLuint Ult::GLSLShader::mPs

◆ mVs

GLuint Ult::GLSLShader::mVs

The documentation for this struct was generated from the following file: