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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <GLSLShader.h>
Public Attributes | |
| GLuint | mContext |
| GLuint | mVs |
| GLuint | mPs |
| GLuint Ult::GLSLShader::mContext |
| GLuint Ult::GLSLShader::mPs |
| GLuint Ult::GLSLShader::mVs |