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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Ult/Octree.h>Namespaces | |
| namespace | Ult |
Macros | |
| #define | TOP_FRONT_LEFT 0 |
| #define | TOP_FRONT_RIGHT 1 |
| #define | TOP_BACK_LEFT 2 |
| #define | TOP_BACK_RIGHT 3 |
| #define | BOTTOM_FRONT_LEFT 4 |
| #define | BOTTOM_FRONT_RIGHT 5 |
| #define | BOTTOM_BACK_LEFT 6 |
| #define | BOTTOM_BACK_RIGHT 7 |
| #define BOTTOM_BACK_LEFT 6 |
| #define BOTTOM_BACK_RIGHT 7 |
| #define BOTTOM_FRONT_LEFT 4 |
| #define BOTTOM_FRONT_RIGHT 5 |
| #define TOP_BACK_LEFT 2 |
| #define TOP_BACK_RIGHT 3 |
| #define TOP_FRONT_LEFT 0 |
| #define TOP_FRONT_RIGHT 1 |