Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Octree.cpp File Reference
#include <Ult/Octree.h>

Namespaces

namespace  Ult
 

Macros

#define TOP_FRONT_LEFT   0
 
#define TOP_FRONT_RIGHT   1
 
#define TOP_BACK_LEFT   2
 
#define TOP_BACK_RIGHT   3
 
#define BOTTOM_FRONT_LEFT   4
 
#define BOTTOM_FRONT_RIGHT   5
 
#define BOTTOM_BACK_LEFT   6
 
#define BOTTOM_BACK_RIGHT   7
 

Macro Definition Documentation

◆ BOTTOM_BACK_LEFT

#define BOTTOM_BACK_LEFT   6

◆ BOTTOM_BACK_RIGHT

#define BOTTOM_BACK_RIGHT   7

◆ BOTTOM_FRONT_LEFT

#define BOTTOM_FRONT_LEFT   4

◆ BOTTOM_FRONT_RIGHT

#define BOTTOM_FRONT_RIGHT   5

◆ TOP_BACK_LEFT

#define TOP_BACK_LEFT   2

◆ TOP_BACK_RIGHT

#define TOP_BACK_RIGHT   3

◆ TOP_FRONT_LEFT

#define TOP_FRONT_LEFT   0

◆ TOP_FRONT_RIGHT

#define TOP_FRONT_RIGHT   1