Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
#include <Ult/Octree.h>
Namespaces | |
namespace | Ult |
Macros | |
#define | TOP_FRONT_LEFT 0 |
#define | TOP_FRONT_RIGHT 1 |
#define | TOP_BACK_LEFT 2 |
#define | TOP_BACK_RIGHT 3 |
#define | BOTTOM_FRONT_LEFT 4 |
#define | BOTTOM_FRONT_RIGHT 5 |
#define | BOTTOM_BACK_LEFT 6 |
#define | BOTTOM_BACK_RIGHT 7 |
#define BOTTOM_BACK_LEFT 6 |
#define BOTTOM_BACK_RIGHT 7 |
#define BOTTOM_FRONT_LEFT 4 |
#define BOTTOM_FRONT_RIGHT 5 |
#define TOP_BACK_LEFT 2 |
#define TOP_BACK_RIGHT 3 |
#define TOP_FRONT_LEFT 0 |
#define TOP_FRONT_RIGHT 1 |